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Text-based tutorials can certainly communicate a lot of information, but actually doing something will always prove more fun. "The best way for a player to learn is to actually perform actions in the game," Fan said. Better to have the player "do" than "read" "Now we can seamlessly blend the tutorial in the game, so why don't we?… teach players without them ever even realizing they're being taught," he said.Ģ. "I go out of my way to never call any sections of my game the tutorial… humans like learning and leaning is inherently fun, but sometimes we have to trick them." Most players want to jump right into playing the game, and if they feel like they need to study before they begin, they're likely to lose interest. "We strive to make it not feel like a tutorial at all," Fan said. To illustrate his point, Fan outlined 10 tips for making game tutorials more effective and more fun. "If the tutorial hadn’t been done well… then the other elements of the game wouldn’t have mattered in getting my mom to play through," he said. The biggest reason, Fan argued, was its unobtrusive yet thorough tutorial.
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Zombie creator George Fan explained why the game reached such a broad audience. Zombies accomplished a rare feat - it made casual audiences interested in playing a strategy game, a genre often reserved for only dedicated, hardcore players.Īt GDC 2012 on Friday, Plants vs.